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Morquor

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PostSubject: Item Descriptions   Sun Aug 31, 2008 1:22 pm

Since Raven asked me, i think we shall write here the descriptions of the new Loreroot set. Anyone who has good ideas can write, since the Guardians of the Root members will define the final descriptions...
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Morquor

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PostSubject: Bow   Sun Aug 31, 2008 1:27 pm

First, here it is the bow i've already written in other topic, modified by Raven:


Name: Bow of the Forest
Description: Carved from finest wood of Loreroot, this bow is destined to protect his homeland. As you touch it, you feel calming essence of Nature flowing through your body. Making your senses sharper and linking you to bow and the place where he was made. Becoming one with the bow and the forest that he protects.
Stats:
5 attack
6 defence
2 initiative
(maybe 1 luck)

EDIT: since it was weak, i've added new values:
Attack: 9 (+1/member)
Defence 10 (+1/member)
Initiative 3
Luck 1 (+0,33/member)

Now pretty cool Razz


Last edited by Morquor on Wed Sep 03, 2008 10:09 pm; edited 1 time in total
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nigthmare89



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PostSubject: Re: Item Descriptions   Sun Aug 31, 2008 5:01 pm

try the armor, sword, etc
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Morquor

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PostSubject: Cowl   Sun Aug 31, 2008 8:51 pm

Name: Hunter's Cowl
Description: This cowl, as green as the leaves of Loreroot trees, is ready to hide the hunters face from the enemies of Loreroot. Woven by immortal hands, this cowl protects the head better than any other cloth, not only from hits, but from mental influences too.
Stats:
Attack 3
Defence: 9
Initiative: 3
Energeticimmun: 10

Or something like this Smile


Edit: Defence and Initiative shall gain +0,75 for each online member (increased by set bonus percents...)


Last edited by Morquor on Wed Sep 03, 2008 10:00 pm; edited 1 time in total
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Dahc Nosral

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PostSubject: the weapons   Sun Aug 31, 2008 10:14 pm

that looks good Very Happy
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Morquor

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PostSubject: The Armor   Wed Sep 03, 2008 9:33 pm

It is created for Dahc's picture on the other topic, for the armor:

Name: Fallen Leaves Mail
Description: Made from the leaves fallen down from Loreroot trees, and strenghtened with Nymph magic, to be even tougher than the best metals. Now dim green light emanates from them, making the wearer very hard to be seen in the forests. It fits the user as it was made for him, seems like it'll become his second skin...
Stats:
Defence: 14 (+1,75/Guardian of roots members online)
Energeticimmun: 3 (+1/member)
Briskness 4
Regeneration 5 (+1/member)
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Raven
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PostSubject: Re: Item Descriptions   Wed Sep 03, 2008 9:49 pm

Morquor wrote:
Name: Hunter's Cowl
Description: This cowl, as green as the leaves of Loreroot trees, is ready to hide the hunters face from the enemies of Loreroot. Woven by immortal hands, this cowl protects the head better than any other cloth, not only from hits, but from mental influences too.
Stats:
Attack 3
Defence: 9
Initiative: 3
Energeticimmun: 10

Or something like this Smile

Description: This cowl, as green as the leaves of Loreroot, hiding hunters face from enemies of Loreroot. Woven by immortal hands, this cowl protects wearers head more than any other cloth or helm, not only from hits, but also from mental influences.
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Morquor

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PostSubject: Ring I   Wed Sep 03, 2008 9:58 pm

I've take a look on items page, and noticed that there is 2 slot for Rings, so i've had the idea to create a ring for the Set.

Name: Ring of Nature's Grace
Description: A simple wooden ring, with a four-leaf shaped emerald socketed in it. Ancient runes protect the wood from any harm, but you can hear tiny insects, or maybe the Spirit of Nature's whispers....
Stats:
Briskness: 4
Luck: 4 (+0,75/active members)
Initiative: 2
Trade sense: 2


This is really cool because as a part of the set, it adds a bonus of +15% to all set items... Razz
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Raven
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PostSubject: Re: Item Descriptions   Wed Sep 03, 2008 10:02 pm

Morquor wrote:
It is created for Dahc's picture on the other topic, for the armor:

Name: Fallen Leaves Mail
Description: Made from the leaves fallen down from Loreroot trees, and strenghtened with Nymph magic, to be even tougher than the best metals. Now dim green light emanates from them, making the wearer very hard to be seen in the forests. It fits the user as it was made for him, seems like it'll become his second skin...
Stats:
Defence: 14 (+1,75/Guardian of roots members online)
Energeticimmun: 3 (+1/member)
Briskness 4
Regeneration 5 (+1/member)

Description: Made from fallen leaves of Loreroot trees, strengthened with magic of Mystical Nymph to be tougher than any other metal. Now dim green light emanates from them, making wearer hard to see in the forest and deadly when attacking from shadows of Loreroot. It fits its user as it was made for him and becoming wearers second skin...
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Raven
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PostSubject: Re: Item Descriptions   Wed Sep 03, 2008 10:03 pm

Morquor wrote:
I've take a look on items page, and noticed that there is 2 slot for Rings, so i've had the idea to create a ring for the Set.

Name: Ring of Nature's Grace
Description: A simple wooden ring, with a four-leaf shaped emerald socketed in it. Ancient runes protect the wood from any harm, but you can hear tiny insects, or maybe the Spirit of Nature's whispers....
Stats:
Briskness: 4
Luck: 4 (+0,75/active members)
Initiative: 2
Trade sense: 2


This is really cool because as a part of the set, it adds a bonus of +15% to all set items... Razz

Nothing to add/change here Razz
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Morquor

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PostSubject: Re: Item Descriptions   Wed Sep 03, 2008 10:04 pm

You're moderating it real cool, Raven. I've just got a lots of ideas, but can't impress myself as well. Smile Soon i'll add the claw i think.
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Raven
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PostSubject: Re: Item Descriptions   Wed Sep 03, 2008 10:06 pm

without u I wouldn't be able to do it Razz Very Happy
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Morquor

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PostSubject: Boots   Thu Sep 04, 2008 9:10 pm

Name: Hunter's Sneakers or Boots of Roots Very Happy
Description: Brown boots, first you cannot notice anything strange, but as you pull it on your leg, you are filled with a strange sensation. You feel not only the boots, but the ground beneath your feet, you can sense not only the warm of your footware, but the heat of the earth itself. As you stand, the boots starts to grow small roots, penetrate the ground, feeding your body with Nature's power.
Stats:
Energaticimmun: -4
Regeneration: 12 (+2/member)
Defence: 7 (+1/member)
Initiative: 6
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PostSubject: Claws   Thu Sep 04, 2008 9:31 pm

Name: Feral Talon
Description: Once belonged to an ancient beast of Loreroot, that now totally extincted. Ages passed, only the bones remained of the mythical beast, but now these claws rend flesh again. Carved from the bones, inserted to a steel socket, these natural blades can slash through enemy armor, flesh and bones.
Stats:
Attack: 12 (+1/member)
Defence: 2 (+0.5/member)
Power: 2
Briskness: 3
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Morquor

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PostSubject: Pant   Sun Sep 07, 2008 6:16 pm

Name: Mossy Pants
Description: These pants were woven from magically grown moss. This moss is most like silk, but its far more tough. Grants nearly as much protection, like a platemail, these pants are worn not only by the Hunter's but the warriors too.
Stats:
Defence 10 (+2/member)
Energeticimmun: 4
Luck 2
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Raven
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PostSubject: Re: Item Descriptions   Sun Sep 07, 2008 7:09 pm

Morquor wrote:
Name: Hunter's Sneakers or Boots of Roots Very Happy
Description: Brown boots, first you cannot notice anything strange, but as you pull it on your leg, you are filled with a strange sensation. You feel not only the boots, but the ground beneath your feet, you can sense not only the warm of your foot ware, but the heat of the earth itself. As you stand, the boots starts to grow small roots, penetrate the ground, feeding your body with Nature's power.
Stats:
Energaticimmun: -4
Regeneration: 12 (+2/member)
Defence: 7 (+1/member)
Initiative: 6

Description: Brown boots, nothing special to be seen on them, but when you put them on a strange feeling goes through your body. You feel not only boots, but also the ground beneath your feet you can sense not only warmth of your foot ware, but the energy of earth itself. As you stand, the boots start to grow small roots, penetrating the ground and connecting the flow of Nature's power to your body.
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Raven
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PostSubject: Re: Item Descriptions   Sun Sep 07, 2008 7:21 pm

Morquor wrote:
Name: Feral Talon
Description: Once belonged to an ancient beast of Loreroot, that now totally extincted. Ages passed, only the bones remained of the mythical beast, but now these claws rend flesh again. Carved from the bones, inserted to a steel socket, these natural blades can slash through enemy armor, flesh and bones.
Stats:
Attack: 12 (+1/member)
Defence: 2 (+0.5/member)
Power: 2
Briskness: 3

Description: Claws of an ancient beast of Loreroot, extincted long time ago... And now after many summers passed when only the bones remained this claws are putted to use once again, rending flesh again. Now carved from bones and inserted into steel socket they can slash through enemy armour and maul enemy's flesh and bones to shreds.
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Raven
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PostSubject: Re: Item Descriptions   Tue Sep 09, 2008 7:36 pm

Morquor wrote:
Name: Mossy Pants
Description: These pants were woven from magically grown moss. This moss is most like silk, but its far more tough. Grants nearly as much protection, like a platemail, these pants are worn not only by the Hunter's but the warriors too.
Stats:
Defence 10 (+2/member)
Energeticimmun: 4
Luck 2

Description: Pants woven from magically grown moss. Moss similar to silk, but far more tough. Grants its wearer almost as much protection as a plate mail, these pants are worn not only by the Hunter's but the warriors too.
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CrazyMike



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PostSubject: Re: Item Descriptions   Wed Sep 10, 2008 12:26 pm

Lots of great armour ideas.

When can we start? I'm salivating to get my hands on them.

How abt when someone wears the full suit, a magic spell is available.

Enchanting Loreroot Spell
Binds all enemy's creatures for 3 rounds.

bounce bounce bounce bounce bounce
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Morquor

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PostSubject: Re: Item Descriptions   Wed Sep 10, 2008 4:56 pm

I think that would be too powerful... Binds enemy creatures means they cannot do anything?? if so, then it's a bad idea, because, if got 2 grasan and 3 dark archer 3, then grasans weaken, and when the enemy can even act, he'll have -600 armor, so will take about 650 Damage from each Dark archer... That would be overpowered...
But it hink a smaller spell could be useful like:
Ambush: In the first round, your creatures attack first (only when u are the attacker), and each effect (damage, weaken, heal etc.) will be increase by 25% for the first round.

Or

tranquility: in the beginning of the combat, each creature gains +200 Vitality (just like Combo)
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Dahc Nosral

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PostSubject: the spell of the armor set   Thu Sep 11, 2008 5:34 am

how about blessing of loreroot this spell would give the person more def. and other suff we can add on to it.... because armor is to protect the a person not give them strength.

how does that sound Question


Last edited by Dahc Nosral on Thu Sep 11, 2008 5:35 am; edited 1 time in total (Reason for editing : misspelling)
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CrazyMike



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PostSubject: Re: Item Descriptions   Thu Sep 11, 2008 8:03 am

Boosting the defence of all creatures sounds good, also consistant with the principle of loreroot being a defensive army.

maybe we can put all the ideas together and also put it to the vote?
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Morquor

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PostSubject: Re: Item Descriptions   Thu Sep 11, 2008 4:19 pm

I think so
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PostSubject: Re: Item Descriptions   Wed Nov 12, 2008 12:00 pm

what about a shield

Name: Shield of loreroot sanctuary
Description: A shield made of the wood of a tree that fell naturally. It was blessed by a mystic nymph and is now harder than mitril and can block everything except magical spells.
Stats:
Defence: 20 (+10 for gaurdian of loreroot members online)
Initiative: 5
Energeticimmun: 10
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